C-Realm Vault 275

Built-in snowshoes

KMO welcomes wildlife biologist Winthrop Staples into the Vault to talk about encounters with bears in Alaska, the comedy of cruelty, and Dilbert-creator, Scott Adams' take on the persuasive powers of Donald Trump. They also touch on antinatalism and the collapse of past civilizations.


C-Realm Radio 057

KMO welcomes Bill McKibben back to the C-Realm to discuss his new novel, Radio Free Vermont: A Fable of Resistance. Vermont has been an independent nation in the past, and some people would like to see it make its own way apart from the United States in the 21st Century. Bill McKibben is not one of those people calling for a real-life Vermont succession, but he stresses that in the face of the Trump provocations we must mount some sort of resistance.


CRV274

After some listener feedback on the topic of UBI, KMO introduces listeners to Rob who just finished reading Dreamland: The True Tale of America's Opiate Epidemic. Rob provides some detailed highlights from the book which sets the stage for a conversation about the hows and the whys of the America's current drug dependence predicament. There's no easy fix, but the state of Ohio has learned a thing or two about shutting down pill mills and getting people into treatment programs. It's a start.


CRV273

KMO drove to Lancaster, PA for a party and then on to see his kids in Maryland this past weekend. This episode is half tales of techno-induced frustration and peril from the road and half conversation about the growth of Skid Row in Los Angeles in recent years. Technology marches on, but LA has given up conducting maintenance on its sewer system, which is running at 150% capacity. Kevin Lynn, of the Center for Progressive Urban Politics, explains how this is all related to US immigration policy.


516: That New Card Smell

Spinnortality

KMO talks with solo game designer, James Patton about the Cyberpunk-themed game that he has been working on for the last couple of years. The conversation starts out with an examination of the boundaries of the cyberpunk genre and branches out from there to encompass several recurring C-Realm themes including the cynical manipulation of human psychology to extract treasure from the naive, the unwary, and the vulnerable. What do you think? Are loot crates a form of gambling?